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Ophanim

Size
Large
Type
Celestial
Challenge Rating
16
Source
Creature Codex
Alignment
Lawful-Good
Armor Class
19
Speeds
50, fly 120
Walking Speed
50
Flying Speed
120
Strength Score
24
Dexterity Score
22
Constitution Score
25
Intelligence Score
22
Wisdom Score
24
Charisma Score
26
Saving Throws
Intelligence, Wisdom, Charisma
Skill Proficiencies
Insight, Perception
Vision
True Sight (120ft)
Languages Ref
all, telepathy 120 ft.
Hit Points
200
Condition Immunities
Charmed, Exhaustion 1, Frightened, Poisoned
Resistances
Resistant to Radiant Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
All, Telepathy (120ft)

Large celestial, lawful good


Armor Class 19 (natural armor)

Hit Points 200 (16d10+112)

Speed 50 ft., fly 120 ft. (hover)


STR
24 (+7)
DEX
22 (+6)
CON
25 (+7)
INT
22 (+6)
WIS
24 (+7)
CHA
26 (+8)

Saving Throws Int +11, Wis +12, Cha +13

Skills Insight +12, Perception +12

Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 120 ft., passive Perception 22

Languages all, telepathy 120 ft.

Challenge 16 (15,000 XP)

Divine Awareness. The ophanim knows if it hears a lie.

Magic Resistance. The ophanim has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
3/day each: dispel evil and good, earthquake, holy aura
1/day each: commune, forbiddance, true resurrection

Actions

Multiattack. The ophanim makes four Light of Judgment attacks.

Light of Judgment. Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.

Holy Fire (Recharge 5-6). The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.