Orc
- Size
- Medium
- Type
- Humanoid
- Alignment
- Chaotic-Evil
- Armor Class
- 13
- Speeds
- 30
- Strength Score
- 16
- Dexterity Score
- 12
- Constitution Score
- 16
- Intelligence Score
- 7
- Wisdom Score
- 11
- Charisma Score
- 10
- Skill Proficiencies
- Intimidation
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Orc
- Hit Points
- 15
- Languages
- Aethyrian Common
Orc
Languages Prep
Aethyrian Common
Orc
Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8+6)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 7 (−2)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.