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Ostinato (Tome of Beasts 2023)

Size
Medium
Type
Aberration
Challenge Rating
4
Source
Tome of Beasts 2023
Alignment
Chaotic-Neutral
Armor Class
15
Speeds
50
Walking Speed
50
Strength Score
1
Dexterity Score
20
Constitution Score
15
Intelligence Score
5
Wisdom Score
12
Charisma Score
17
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
understands Common but can’t speak, telepathy 120 ft.
Hit Points
39
Condition Immunities
Charmed, Exhaustion 1, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Vulnerable to Thunder Damage, Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Telepathy (120ft)

Medium aberration, Chaotic Neutral


Armor Class 15

Hit Points 39 (6d8 + 12)

Speed 50 ft.


STR
1 (−5)
DEX
20 (+5)
CON
15 (+2)
INT
5 (−3)
WIS
12 (+1)
CHA
17 (+3)

Skills Perception +3

Damage Vulnerabilities thunder

Damage Resistances acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 13

Languages understands Common but can’t speak, telepathy 120 ft.

Challenge 4 (1,100 XP)

Incorporeal Movement. The ostinato can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Invisibility. The ostinato is invisible.

Magic Resistance. The ostinato has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ostinato makes two Cacophony Burst attacks.

Cacophony Burst. Melee or Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 16 (3d8 + 3) thunder damage.

Aural Symbiosis (Recharge 6). One Humanoid that the ostinato can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or the ostinato merges with the target, becoming an enjoyable, repetitive tune in its host's mind. The ostinato can't be targeted by any attack, spell, or other effect, and it can't attack. The host retains control of its body and is aware of the ostinato's presence only as a melody, not as a living entity. The host no longer needs to eat or drink, gains the ostinato's Magic Resistance trait, and has advantage on Charisma checks. In addition, the host has disadvantage on Wisdom saving throws, and it can't maintain concentration on spells or other effects. At the end of each long rest, the host can make a DC 13 Wisdom (Insight) check, realizing that the music it hears comes from an external entity on a success.

Contagious Tune (1/Day). While merged with a Humanoid host, the ostinato fills the minds of nearby creatures with the same catchy tune playing in its host's mind. Each creature within 30 feet of the ostinato's host must make a DC 13 Charisma saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one. The ostinato then gains temporary hp equal to the single highest amount of psychic damage dealt. A deafened creature is immune to Contagious Tune.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.