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Pal-Rai-Yuk

Size
Huge
Type
Monstrosity
Challenge Rating
8
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
16
Speeds
40, swim 60, burrow 40
Walking Speed
40
Swimming Speed
60
Burrowing Speed
40
Strength Score
21
Dexterity Score
11
Constitution Score
16
Intelligence Score
10
Wisdom Score
13
Charisma Score
18
Saving Throws
Constitution
Skill Proficiencies
Athletics, Stealth
Vision
Darkvision (60ft), Tremorsense (60ft)
Languages Ref
Aquan, Common, Draconic
Hit Points
133
Condition Immunities
Frightened
Resistances
Resistant to Cold Damage
Languages
Aquan, Aethyrian Common, Draconic

Huge monstrosity, neutral evil


Armor Class 16 (natural armor)

Hit Points 133 (14d12+42)

Speed 40 ft., burrow 40 ft., swim 60 ft.


STR
21 (+5)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
18 (+4)

Saving Throws Con +6

Skills Athletics +8, Stealth +3

Damage Resistances cold

Condition Immunities frightened

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 11

Languages Aquan, Common, Draconic

Challenge 8 (3,900 XP)

Forgotten Prey. A creature that starts its turn grappled by the pal-rai-yuk must succeed on a DC 16 Charisma saving throw or be invisible and inaudible to all creatures other than the pal-rai-yuk. In addition, when the pal-rai-yuk swallows a creature, each of that creature's allies within 1 mile of the pal-rai-yuk must succeed on a DC 16 Wisdom saving throw or forget the swallowed creature's existence. At the end of each of the creature's turns, it can repeat the saving throw, remembering the swallowed creature on a success.

Hold Breath. The pal-rai-yuk can hold its breath for 1 hour.

Magic Resistance. The pal-rai-yuk has advantage on saving throws against spells and other magical effects.

Two Heads. The pal-rai-yuk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack. The pal-rai-yuk makes two bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 27 (4d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained. The pal-rai-yuk has two heads, each of which can grapple only one target.

Swallow. The pal-rai-yuk makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is restrained, it has total cover against attacks and other effects outside the pal-rai-yuk, and it takes 18 (4d8) acid damage at the start of each of the pal-rai-yuk's turns. The pal-rai-yuk can have up to three Medium or smaller creatures swallowed at a time.

The swallowed creature can see outside of the pal-rai-yuk, but it can't target those outside the pal-rai-yuk with spells or cast spells or use features that allow it to leave the pal-rai-yuk's stomach. In addition, nothing can physically pass through the pal-rai-yuk's stomach, preventing creatures inside the stomach from making attack rolls against creatures outside the stomach.

If the pal-rai-yuk takes 20 damage or more on a single turn from a creature inside it, the pal-rai-yuk must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the pal-rai-yuk. If the pal-rai-yuk dies, a swallowed creature is no longer restrained by it and can escape the corpse by using 15 feet of movement, exiting prone.

Description

This lengthy, two-headed, serpentine creature has three dorsal fins and six legs._
Degenerate Dragons. Pal-rai-yuks were once a species of underwater dragons. In their arrogance, they angered a sea deity who cursed them. To escape the deity’s wrath, they adapted to tunnel through the earth, though they occasionally still seek prey in the water.
Forgotten Meals. By some quirk of the pal-rai-yuk’s divine transformation, creatures it swallows can see outside of its stomachs, but the creatures aren’t visible to those outside the pal-rai-yuk. Additionally, this quirk allows the serpents to erase their victims from others’ memories, leaving victims with a deep sense of isolation as they are slowly digested.
Endlessly Hungry. The sea god segmented their stomachs in an attempt to curb their voraciousness. Unfortunately, it made them more gluttonous. This gluttony occasionally draws the attention of powerful humanoids or large armies. When this happens, the pal-rai-yuk quickly consumes anything it can catch, then digs deep into the earth where it hibernates for years, avoiding retaliation.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.