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Pale Screamer

Size
Medium
Type
Aberration
Challenge Rating
3
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
14
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
16
Dexterity Score
14
Constitution Score
17
Intelligence Score
7
Wisdom Score
13
Charisma Score
8
Skill Proficiencies
Athletics, Perception
Languages Ref
Deep Speech
Hit Points
52
Resistances
Resistant to Bludgeoning Damage, Resistant to Cold Damage, Resistant to Force Damage
Languages
Deep Speech

Medium aberration, neutral evil


Armor Class 14 (natural armor)

Hit Points 52 (7d8+21)

Speed 30 ft., swim 30 ft.


STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
7 (−2)
WIS
13 (+1)
CHA
8 (−1)

Skills Athletics +5, Perception +3

Damage Resistances bludgeoning, cold, force

Senses darkvision 90 ft., passive Perception 13

Languages Deep Speech

Challenge 3 (700 XP)

Amphibious. The pale screamer can breathe air and water.

Actions

Multiattack. The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Scream of the Deep (Recharge 6). The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't deafened.

Description

This horrible, milk-white creature has the lower body of an emaciated humanoid and the upper body of a slimy jellyfish. Dark blue eyespots cover its upper body, and long, frilled, translucent tentacles trail from its frame-like tassels._
Wailing in the Depths. Adventurers traveling deep beneath the earth or in the ocean depths sometimes hear an unholy sound echoing toward them out of the blackness, followed by the sight of a creature that is neither human nor jellyfish. This is generally their first and last encounter with the pale screamer, a creature that haunts caves and waterways searching for victims to consume or transport back to the lairs of their terrible alien masters. The pale screamer pursues its mission with malicious relish and enjoys eating its prey alive, often in front of its victims’ paralyzed companions.
Evil Blooms. Though pale screamers are artificial creatures and do not breed naturally, their masters sometimes form them into blooms of two or more for mutual cooperation and protection. These pale screamers learn to communicate with one another by changing the coloration of their eyespots, allowing them to transmit information silently and better ambush or mislead their foes.
Formerly Human. Pale screamers are created by mixing human and jellyfish-like creatures together using twisted, magical surgery. Most are the result of experimentation by Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.