Pech Lithlord
- Size
- Small
- Type
- Elemental
- Challenge Rating
- 7
- Source
- Creature Codex
- Alignment
- Neutral-Good
- Armor Class
- 17
- Speeds
- 30, climb 30
- Walking Speed
- 30
- Climbing Speed
- 30
- Strength Score
- 18
- Dexterity Score
- 11
- Constitution Score
- 16
- Intelligence Score
- 11
- Wisdom Score
- 18
- Charisma Score
- 13
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- Common, Terran, Undercommon
- Hit Points
- 104
- Condition Immunities
- Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Resistances
- Immune to Poison Damage
- Languages
- Aethyrian Common, Terran, Undercommon
Small elemental, neutral good
Armor Class 17 (natural armor)
Hit Points 104 (16d6+48)
Speed 30 ft., climb 30 ft.
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 11 (+0)
- WIS
- 18 (+4)
- CHA
- 13 (+1)
Skills Athletics +7, Perception +7
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 17
Languages Common, Terran, Undercommon
Challenge 7 (2,900 XP)
Light Sensitivity. While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
One with the Stone (Recharges after a Short or Long Rest). As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
Innate Spellcasting. The pech lithlord's innate spellcasting ability is Wisdom (spell save DC 15). The pech lithlord can innately cast the following spells, requiring no material components:
At will: mending, thunderwave (4d8)
3/day: shatter (4d8)
1/day: meld into stone, stone shape
Actions
Multiattack. The pech lithlord makes three attacks: two with its pick and one with its hammer. If the pech lithlord hits the same target with two attacks, the target must succeed on a DC 15 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hammer. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.