Pech Stonemaster
- Size
- Small
- Type
- Elemental
- Challenge Rating
- 4
- Source
- Creature Codex
- Alignment
- Neutral-Good
- Armor Class
- 16
- Speeds
- 20, climb 10
- Walking Speed
- 20
- Climbing Speed
- 10
- Strength Score
- 18
- Dexterity Score
- 11
- Constitution Score
- 16
- Intelligence Score
- 11
- Wisdom Score
- 16
- Charisma Score
- 11
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- Common, Terran, Undercommon
- Hit Points
- 65
- Condition Immunities
- Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Resistances
- Immune to Poison Damage
- Languages
- Aethyrian Common, Terran, Undercommon
Small elemental, neutral good
Armor Class 16 (natural armor)
Hit Points 65 (10d6+30)
Speed 20 ft., climb 10 ft.
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 11 (+0)
- WIS
- 16 (+3)
- CHA
- 11 (+0)
Skills Athletics +6, Perception +5
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 15
Languages Common, Terran, Undercommon
Challenge 4 (1,100 XP)
Light Sensitivity. While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
One with the Stone (Recharges after a Short or Long Rest). As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
Innate Spellcasting. The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:
At will: thunderwave
3/day: shatter
Actions
Multiattack. The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.
Pick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.