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Pech Stonemaster

Size
Small
Type
Elemental
Challenge Rating
4
Source
Creature Codex
Alignment
Neutral-Good
Armor Class
16
Speeds
20, climb 10
Walking Speed
20
Climbing Speed
10
Strength Score
18
Dexterity Score
11
Constitution Score
16
Intelligence Score
11
Wisdom Score
16
Charisma Score
11
Skill Proficiencies
Athletics, Perception
Vision
Darkvision (120ft)
Languages Ref
Common, Terran, Undercommon
Hit Points
65
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Resistances
Immune to Poison Damage
Languages
Aethyrian Common, Terran, Undercommon

Small elemental, neutral good


Armor Class 16 (natural armor)

Hit Points 65 (10d6+30)

Speed 20 ft., climb 10 ft.


STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)

Skills Athletics +6, Perception +5

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 120 ft., passive Perception 15

Languages Common, Terran, Undercommon

Challenge 4 (1,100 XP)

Light Sensitivity. While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One with the Stone (Recharges after a Short or Long Rest). As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

Innate Spellcasting. The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:
At will: thunderwave
3/day: shatter

Actions

Multiattack. The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.

Pick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.