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Peluda Drake

Size
Large
Type
Dragon
Challenge Rating
3
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
15
Speeds
30, burrow 20
Walking Speed
30
Burrowing Speed
20
Strength Score
17
Dexterity Score
14
Constitution Score
16
Intelligence Score
6
Wisdom Score
14
Charisma Score
10
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Draconic
Hit Points
68
Languages
Draconic

Large dragon, chaotic neutral


Armor Class 15 (natural armor)

Hit Points 68 (8d10+24)

Speed 30 ft., burrow 20 ft.


STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (−2)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Dex +4, Con +5

Skills Perception +4, Stealth +4

Senses darkvision 120 ft., passive Perception 14

Languages Draconic

Challenge 3 (700 XP)

Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.

Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.

Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons:
Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.