Peluda Drake
- Size
- Large
- Type
- Dragon
- Challenge Rating
- 3
- Source
- Creature Codex
- Alignment
- Chaotic-Neutral
- Armor Class
- 15
- Speeds
- 30, burrow 20
- Walking Speed
- 30
- Burrowing Speed
- 20
- Strength Score
- 17
- Dexterity Score
- 14
- Constitution Score
- 16
- Intelligence Score
- 6
- Wisdom Score
- 14
- Charisma Score
- 10
- Saving Throws
- Dexterity, Constitution
- Skill Proficiencies
- Perception, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- Draconic
- Hit Points
- 68
- Languages
- Draconic
Large dragon, chaotic neutral
Armor Class 15 (natural armor)
Hit Points 68 (8d10+24)
Speed 30 ft., burrow 20 ft.
- STR
- 17 (+3)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 6 (−2)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Saving Throws Dex +4, Con +5
Skills Perception +4, Stealth +4
Senses darkvision 120 ft., passive Perception 14
Languages Draconic
Challenge 3 (700 XP)
Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons:
Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.