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Phase Giant

Size
Huge
Type
Giant
Challenge Rating
5
Source
Tome of Beasts 2
Alignment
Neutral
Armor Class
15
Speeds
40, climb 20
Walking Speed
40
Climbing Speed
20
Strength Score
21
Dexterity Score
11
Constitution Score
18
Intelligence Score
8
Wisdom Score
15
Charisma Score
8
Vision
Darkvision (60ft)
Languages Ref
Giant, Undercommon
Hit Points
136
Languages
Giant, Undercommon

Huge giant, neutral


Armor Class 15 (natural armor)

Hit Points 136 (13d12+52)

Speed 40 ft., climb 20 ft.


STR
21 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
15 (+2)
CHA
8 (−1)

Senses darkvision 60 ft., passive Perception 12

Languages Giant, Undercommon

Challenge 5 (1,800 XP)

Ethereal Jaunt. As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature.

Actions

Multiattack. The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.

Spiked Fist. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Description

This immense humanoid is covered in dark, spiny, chitinous skin, and its sizeable fists are rough and decorated with sharp spikes._
Natural Carapace. The phase giant has naturally hard skin, similar to that of a giant insect. Its face, hands, and joints are articulated and overlapping, allowing it to move freely beneath its hardened skin. The carapace grows into spikes in numerous places throughout its body, which it uses against captured prey and to aid it in climbing.
Highly Mobile. Deep caverns can be difficult to navigate with their twists and tight squeezes. The phase giant overcomes this by sliding into the Ethereal Plane and passing through the solid stone.
Familial. Phase giants are smaller than the average hill giant, but they more than make up for it in their ferocity. They are aggressive toward others, but not actually evil, tending to view most they encounter as mere annoyances. They are usually found in small family units of up to four, but rarely band together in larger groups.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.