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Phase Monster

Size
Large
Type
Monstrosity
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
30, fly 50
Walking Speed
30
Flying Speed
50
Strength Score
18
Dexterity Score
14
Constitution Score
16
Intelligence Score
4
Wisdom Score
14
Charisma Score
8
Saving Throws
Dexterity
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
85

Large monstrosity


Armor Class 13

Hit Points 85 (10d10+30)

Speed 30 ft., fly 50 ft.


STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
8 (−1)

Saving Throws Dex +4

Skills Perception +4, Stealth +4

Senses darkvision 60 ft., passive Perception 14

Languages —

Challenge 4 (1,100 XP)

Mirror Image. A magical illusion cloaks the phase monster, creating a reflection of the monster nearby and concealing its precise location. While the monster is not incapacitated, attack rolls against it have disadvantage. When a creature hits the phase monster with an attack, this trait stops working until the end of the phase monsters next turn.

Actions

Multiattack. The phase monster attacks with its horns and its claws.

Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. If the target is a creature and the phase monster moves at least 20 feet straight towards the target before the attack the target takes an additional 5 (2d4) bludgeoning damage and makes a DC 14 Strength saving throw falling prone on a failure.

Claws (True Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus an additional 5 (2d4) slashing damage if the target is prone.

Blood-Curdling Scream (Recharge 5-6). The phase monster unleashes a horrific screech. Each creature within 60 feet that can hear it makes a DC 13 Wisdom saving throw. On a failure it is frightened for 1 minute. While frightened by Blood-Curdling Scream a creature must take the Dash action and move away from the phase monster by the safest available route on each of its turns unless there is nowhere to move. If the creature ends its turn in a location where it doesnt have line of sight to the phase monster the creature makes a Wisdom saving throw. On a successful save it is no longer frightened.

Bonus Actions

Shapeshift. The phase monster magically changes its form to that of a Small goat or into its true form. While in goat form, it loses its fly speed and Mirror Image trait. Its statistics, other than its size and speed, are unchanged in each form.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.