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Philosopher's Ghost

Size
Medium
Type
Ooze
Challenge Rating
4
Source
Creature Codex
Alignment
Unaligned
Armor Class
13
Speeds
40
Walking Speed
40
Strength Score
9
Dexterity Score
17
Constitution Score
12
Intelligence Score
2
Wisdom Score
10
Charisma Score
6
Vision
Blindsight (60ft)
Languages Ref
-
Hit Points
77
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Prone
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage

Medium ooze, unaligned


Armor Class 13

Hit Points 77 (14d8+14)

Speed 40 ft.


STR
9 (−1)
DEX
17 (+3)
CON
12 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
6 (−2)

Damage Resistances acid, cold; slashing from nonmagical attacks

Damage Immunities fire, poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10

Languages -

Challenge 4 (1,100 XP)

Illumination. The philosopher's ghost sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.

Persistent Burning Form. The philosopher's ghost can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the ghost or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the philosopher's ghost can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that target takes 5 (1d10) fire damage and catches fire; until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Siege Monster. The philosopher's ghost deals double damage to objects and structures.

Water Vulnerability. If completely immersed in water, a philosopher's ghost's movement halves each round until it stops moving completely, becoming incapacitated, and contact with it no longer causes damage. As soon as any portion of it is exposed to the air again, it resumes moving at full speed.

Actions

Multiattack. The philosopher's ghost makes two burning touch attacks.

Burning Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) fire damage. If the target is a creature, it suffers a burning lesion, taking 2 (1d4) fire damage at the start of each of its turns. Any creature can take an action to soothe the burning lesion with a successful DC 12 Wisdom (Medicine) check. The lesion is also soothed if the target receives magical healing.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.