Pirate Captain (Monstrous Menagerie)
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 16
- Constitution Score
- 14
- Intelligence Score
- 14
- Wisdom Score
- 12
- Charisma Score
- 14
- Saving Throws
- Dexterity, Constitution
- Skill Proficiencies
- Acrobatics, Athletics, Deception, Intimidation, Stealth, Survival
- Languages Ref
- any two
- Hit Points
- 65
Medium humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Dex +5, Con +4
Skills Acrobatics +4, Athletics +4, Deception +4, Intimidation +4, Stealth +5, Survival +3
Senses passive Perception 11
Languages any two
Challenge 3 (700 XP)
Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Actions
Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.