Pirate Captain
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 6
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral
- Armor Class
- 17
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 10
- Dexterity Score
- 18
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 14
- Charisma Score
- 17
- Saving Throws
- Strength, Dexterity, Wisdom, Charisma
- Skill Proficiencies
- Acrobatics, Perception
- Languages Ref
- Common plus one other language
- Hit Points
- 84
Small humanoid, neutral
Armor Class 17 (natural armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 10 (+0)
- DEX
- 18 (+4)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 17 (+3)
Saving Throws Str +3, Dex +7, Wis +5, Cha +6
Skills Acrobatics +7, Perception +5
Senses passive Perception 15
Languages Common plus one other language
Challenge 6 (2,300 XP)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Bonus Actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.