Pirate
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1
- Source
- System Reference Document 5.2.1
- Alignment
- Neutral
- Armor Class
- 14
- Speeds
- 30, swim 15, climb 15
- Walking Speed
- 30
- Swimming Speed
- 15
- Climbing Speed
- 15
- Strength Score
- 10
- Dexterity Score
- 16
- Constitution Score
- 12
- Intelligence Score
- 8
- Wisdom Score
- 12
- Charisma Score
- 14
- Saving Throws
- Dexterity, Charisma
- Languages Ref
- Common plus one other language
- Hit Points
- 33
Small humanoid, neutral
Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., climb 15 ft., swim 15 ft.
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 8 (−1)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Dex +5, Cha +4
Senses passive Perception 11
Languages Common plus one other language
Challenge 1 (200 XP)
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.