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Pirate

Size
Small
Type
Humanoid
Challenge Rating
1
Source
System Reference Document 5.2.1
Alignment
Neutral
Armor Class
14
Speeds
30, swim 15, climb 15
Walking Speed
30
Swimming Speed
15
Climbing Speed
15
Strength Score
10
Dexterity Score
16
Constitution Score
12
Intelligence Score
8
Wisdom Score
12
Charisma Score
14
Saving Throws
Dexterity, Charisma
Languages Ref
Common plus one other language
Hit Points
33

Small humanoid, neutral


Armor Class 14 (natural armor)

Hit Points 33 (6d8 + 6)

Speed 30 ft., climb 15 ft., swim 15 ft.


STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
8 (−1)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Dex +5, Cha +4

Senses passive Perception 11

Languages Common plus one other language

Challenge 1 (200 XP)

Actions

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.