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Planetar (Black Flag)

Size
Large
Type
Celestial
Challenge Rating
16
Source
Black Flag SRD
Armor Class
19
Speeds
40, fly 120
Walking Speed
40
Flying Speed
120
Strength Score
24
Dexterity Score
20
Constitution Score
34
Intelligence Score
18
Wisdom Score
32
Charisma Score
32
Vision
True Sight (120ft)
Languages Ref
all,telepathy 120 ft.
Hit Points
242
Languages
All, Telepathy (120ft)

Large celestial (Angel)


Armor Class 19 (natural armor)

Hit Points 242

Speed 40 ft., fly 120 ft.


STR
24 (+7)
DEX
20 (+5)
CON
34 (+12)
INT
18 (+4)
WIS
32 (+11)
CHA
32 (+11)

Damage Resistances Angelic Resilience

Damage Immunities Angelic Resilience

Senses truesight 120 ft.

Languages all,telepathy 120 ft.

Challenge 16 (15,000 XP)

Angelic Resilience. The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions.

Angelic Senses. The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated.

Angelic Weapons. The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Divine Protection. Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar.

Immortal Nature. The planetar doesn't require food, drink, or sleep.

Magic Resistance. The planetar has advantage on saves against spells and other magical effects.

Actions

Multiattack. The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 33 (6d8+6) radiant damage.

Radiant Burst (Recharge 6). A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness.

Spellcasting. The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).
At will: command, invisibility (self only)
3/day each: daylight, raise dead (as an action)

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.