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Planetar

Size
Large
Type
Celestial
Challenge Rating
16
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
19
Speeds
40, fly 120
Walking Speed
40
Flying Speed
120
Strength Score
22
Dexterity Score
22
Constitution Score
24
Intelligence Score
22
Wisdom Score
24
Charisma Score
24
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Athletics, Insight, Perception, Religion
Vision
True Sight (60ft))
Languages Ref
all, telepathy 120 ft.
Hit Points
250
Condition Immunities
Charmed, Exhaustion 1, Frightened, Poisoned
Resistances
Resistant to Radiant Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
All, Telepathy (120ft)

Large celestial


Armor Class 19

Hit Points 250 (20d10+140)

Speed 40 ft., fly 120 ft.


STR
22 (+6)
DEX
22 (+6)
CON
24 (+7)
INT
22 (+6)
WIS
24 (+7)
CHA
24 (+7)

Saving Throws Wis +12, Cha +12

Skills Athletics +11, Insight +12, Perception +12, Religion +12

Damage Resistances radiant; damage from nonmagical weapons

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, poisoned

Senses truesight 60 ft., passive Perception 22

Languages all, telepathy 120 ft.

Challenge 16 (15,000 XP)

Champion of Truth. The planetar automatically detects lies. Additionally, it cannot lie.

Innate Spellcasting. The planetars spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, raise dead

Actions

Multiattack. The planetar attacks twice with its flaming sword.

Flaming Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 21 (6d6) ongoing fire or radiant damage (the planetars choice). A creature can use an action to extinguish this holy flame on itself or a creature within 5 feet.

Heavenly Bolt. The planetar fires a lightning bolt in a line 100 feet long and 5 feet wide. Each creature in the line makes a Dexterity saving throw taking 56 (16d6) lightning damage on a failed save or half damage on a success.

Heal (2/Day). The planetar touches a creature other than itself magically healing 60 hit points of damage and ending any blindness curse deafness disease or poison on the target.

Bonus Actions

Awe-Inspiring Gaze (Gaze). The planetar targets a creature within 90 feet. The target makes a DC 20 Wisdom saving throw. On a failure, it is frightened until the end of its next turn. If the target makes its saving throw, it is immune to any angels Awe-Inspiring Gaze for the next 24 hours.

Reactions

Protective Parry. When a creature within 5 feet would be hit with a melee attack, the planetar applies disadvantage to the attack roll.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.