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Pseudodragon (Monstrous Menagerie)

Size
Tiny
Type
Dragon
Challenge Rating
1/4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
15, fly 60
Walking Speed
15
Flying Speed
60
Strength Score
6
Dexterity Score
14
Constitution Score
12
Intelligence Score
10
Wisdom Score
12
Charisma Score
10
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (10ft), Darkvision (60ft)
Languages Ref
understands Common and Draconic but can't speak
Hit Points
7

Tiny dragon


Armor Class 13

Hit Points 7 (2d4+2)

Speed 15 ft., fly 60 ft.


STR
6 (−2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Skills Perception +3, Stealth +4

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 16

Languages understands Common and Draconic but can't speak

Challenge 1/4 (50 XP)

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.

Telepathic Static (3/Day). The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.