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Psoglav Demon

Size
Large
Type
Fiend
Challenge Rating
7
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
17
Speeds
40, fly 60
Walking Speed
40
Flying Speed
60
Strength Score
21
Dexterity Score
23
Constitution Score
20
Intelligence Score
16
Wisdom Score
19
Charisma Score
18
Saving Throws
Dexterity, Constitution, Wisdom, Charisma
Skill Proficiencies
Acrobatics, Intimidation, Perception, Stealth
Vision
Blindsight (30ft), Darkvision (60ft)
Languages Ref
Common, Infernal; telepathy 60 ft.
Hit Points
115
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Lightning Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Aethyrian Common, Infernal, Telepathy (60ft)

Large fiend (demon), chaotic evil


Armor Class 17 (natural armor)

Hit Points 115 (11d10+55)

Speed 40 ft., fly 60 ft.


STR
21 (+5)
DEX
23 (+6)
CON
20 (+5)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)

Saving Throws Dex +9, Con +8, Wis +7, Cha +7

Skills Acrobatics +9, Intimidation +7, Perception +6, Stealth +9

Damage Resistances cold, lightning

Damage Immunities fire, poison

Condition Immunities poisoned

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 16

Languages Common, Infernal; telepathy 60 ft.

Challenge 7 (2,900 XP)

Innate Spellcasting. the psoglav's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spell, requiring no material components:

1/day: greater invisibility

Magic Weapon. The psoglav's weapon attacks are magical.

Shadow Door (4/Day). The psoglav has the ability to travel between shadows as if by means of a dimension door spell. The magical transport must begin and end in an area with at least some dim light. The shadow door can span a maximum of 90 feet.

Actions

Multiattack. The psoglav demon makes three bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5).

Shadow Stealing Ray (Recharge 5-6). The psoglav emits a beam from its single eye. One target within 60 feet of the psoglav is hit automatically by the ray. The target is knocked 20 feet back and must succeed on a DC 15 Dexterity saving throw or be knocked prone. The target's shadow stays in the space the target was originally in, and acts as an undead shadow under the command of the psoglav demon. If the creature hit with the shadow stealing ray flees the encounter, it is without a natural shadow for 1d12 days before the undead shadow fades and the creature's natural shadow returns. The undead shadow steals the body of its creature of origin if that creature is killed during the encounter; in that case, the creature's alignment shifts to evil and it falls under the command of the psoglav. The original creature regains its natural shadow immediately if the undead shadow is slain. A creature can only have its shadow stolen by the shadow stealing ray once per day, even if hit by the rays of two different psoglav demons, but it can be knocked back by it every time it is hit.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.