Skip to content

Quicksilver Siege Orb

Size
Small
Type
Construct
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Unaligned
Armor Class
15
Speeds
40, fly 10
Walking Speed
40
Flying Speed
10
Strength Score
12
Dexterity Score
21
Constitution Score
14
Intelligence Score
5
Wisdom Score
14
Charisma Score
7
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
understands one language of its creator but can’t speak
Hit Points
82
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Resistances
Vulnerable to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Bludgeoning Damage, Immune to Poison Damage, Immune to Psychic Damage

Small construct, Unaligned


Armor Class 15

Hit Points 82 (15d6 + 30)

Speed 40 ft., fly 10 ft.


STR
12 (+1)
DEX
21 (+5)
CON
14 (+2)
INT
5 (−3)
WIS
14 (+2)
CHA
7 (−2)

Skills Perception +5, Stealth +8

Damage Vulnerabilities cold

Damage Resistances fire, lightning; piercing and slashing from nonmagical attacks

Damage Immunities bludgeoning, poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious

Senses darkvision 60 ft., passive Perception 15

Languages understands one language of its creator but can’t speak

Challenge 5 (1,800 XP)

Bludgeoning Bounce (Orb Form Only). Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet.

Construct Nature. The quicksilver siege orb doesn't require air, food, drink, or sleep.

Flyby. The quicksilver siege orb doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Immutable Form. The quicksilver siege orb is immune to any spell or effect that would alter its form.

Observant (Orb Form Only). The quicksilver siege orb has advantage on Wisdom (Perception) and Wisdom (Insight) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature.

Slippery. The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple.

Actions

Multiattack. The quicksilver siege orb makes three Disk Blade or Slam attacks.

Disk Blade (Disk Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Slam (Orb Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Slashing Run (Recharge 4-6, Disk Form Only). The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Shape Quicksilver. The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.