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Quipper, Swarm of Quippers

Size
Medium
Challenge Rating
1
Source
Black Flag SRD
Armor Class
13
Speeds
0, swim 40
Walking Speed
0
Swimming Speed
40
Strength Score
12
Dexterity Score
16
Constitution Score
10
Intelligence Score
1
Wisdom Score
10
Charisma Score
2
Vision
Darkvision (60ft)
Languages Ref
-
Hit Points
34

Medium swarm


Armor Class 13

Hit Points 34

Speed 0 ft., swim 40 ft.


STR
12 (+1)
DEX
16 (+3)
CON
10 (+0)
INT
1 (−5)
WIS
10 (+0)
CHA
2 (−4)

Damage Resistances Swarm Resilience

Damage Immunities Swarm Resilience

Senses darkvision 60 ft.

Languages -

Challenge 1 (200 XP)

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its HP.

Heightened Smell. The swarm's Perception is 15 when perceiving by smell.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain HP or gain temporary HP.

Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its HP or fewer, and the target must succeed on a DC 13 DEX save or have its flesh shredded by the attack. A creature with shredded flesh loses 4 (1d8) HP at the start of each of its turns as the wound bleeds profusely. Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.