Skip to content

Ramag

Size
Medium
Type
Humanoid
Challenge Rating
1/4
Source
Tome of Beasts
Alignment
Neutral
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
9
Dexterity Score
14
Constitution Score
10
Intelligence Score
16
Wisdom Score
12
Charisma Score
11
Skill Proficiencies
Arcana, Investigation
Languages Ref
Common
Hit Points
27
Languages
Aethyrian Common

Medium humanoid (ramag), neutral


Armor Class 13 (leather armor)

Hit Points 27 (6d8)

Speed 30 ft.


STR
9 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)

Skills Arcana +5, Investigation +5

Senses passive Perception 11

Languages Common

Challenge 1/4 (50 XP)

Magic Resistance. The ramag has advantage on saving throws against spells or other magical effects.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

These few denizens of a blasted desert waste now huddle in the remains of an ancient city—a city magically scattered across hundreds of miles.
Once Human. The ramag were a powerful tribe of dimensional sorcerers allied with a great society of titans, and they were indeed human in ages past. Over time, strange practices warped them into their current state, and they are clearly no longer purely human. Their limbs grow too long in proportion to their bodies, giving them a stooped, odd posture. Their features are angular, and a ramag’s hair is impossibly thick; each strand is the width of a human finger. They wear their strange hair tied back in decorative clasps.
Portal Network. The ramag used their innate magical gifts to maintain powerful magical conduits, ley lines that crisscrossed the titan’s empire. This mastery of arcane might allowed instantaneous travel to the farthest-flung outpost. The ramag still maintain a network of magical monoliths that connect the scattered districts of their home, but this network is frayed and fading.
Studious and Powerful. Although physically weak, the ramag are sharp-witted, studious, and naturally infused with magic. Lifetimes of exposure to the warping effect of their runaway magical energy have given the ramag innate control over magic, as well as sharp resistance to it. They are acutely aware of their responsibility for keeping magic in check, and fully know the danger of uncontrolled magical energies. Even the the lowliest ramag has a sharp intellect and a natural understanding of magic. Many ramag take up the study of wizardry. Few become wandering adventurers, but well-equipped expeditions sometimes leave their homeland to inspect the surrounding countryside.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.