Rat, Swarm of Rats
- Size
- Medium
- Challenge Rating
- 1/4
- Source
- Black Flag SRD
- Armor Class
- 10
- Speeds
- 30, swim 30
- Walking Speed
- 30
- Swimming Speed
- 30
- Strength Score
- 8
- Dexterity Score
- 10
- Constitution Score
- 8
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 2
- Vision
- Darkvision (30ft)
- Languages Ref
- -
- Hit Points
- 14
Medium swarm
Armor Class 10
Hit Points 14
Speed 30 ft., swim 30 ft.
- STR
- 8 (−1)
- DEX
- 10 (+0)
- CON
- 8 (−1)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 2 (−4)
Damage Resistances Swarm Resilience
Damage Immunities Swarm Resilience
Senses darkvision 30 ft.
Languages -
Challenge 1/4 (50 XP)
Accustomed to Filth. The swarm has advantage on saves against contracting diseases.
Heightened Smell. The swarm's Perception is 15 when perceiving by smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP.
Swarm Resilience. The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions.
Actions
Bites. Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice).
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.