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Ratfolk Mercenary

Size
Small
Type
Humanoid
Challenge Rating
2
Source
Creature Codex
Alignment
Neutral
Armor Class
15
Speeds
25, swim 10
Walking Speed
25
Swimming Speed
10
Strength Score
7
Dexterity Score
18
Constitution Score
11
Intelligence Score
14
Wisdom Score
10
Charisma Score
10
Saving Throws
Dexterity, Intelligence
Skill Proficiencies
Acrobatics, Deception, Intimidation, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
45
Languages
Aethyrian Common

Small humanoid (ratfolk), neutral


Armor Class 15 (leather armor)

Hit Points 45 (13d6)

Speed 25 ft., swim 10 ft.


STR
7 (−2)
DEX
18 (+4)
CON
11 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)

Saving Throws Dex +6, Int +4

Skills Acrobatics +8, Deception +2, Intimidation +2, Perception +2, Stealth +8

Senses darkvision 60 ft., passive Perception 12

Languages Common

Challenge 2 (450 XP)

Chopper Squad. The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.

Nimbleness. The ratfolk mercenary can move through the space of any Medium or larger creature.

Pack Tactics. The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Packing Heat. If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.

Actions

Multiattack. The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Reactions

Guard the Big Cheese. When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.