Ratfolk Mercenary
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Neutral
- Armor Class
- 15
- Speeds
- 25, swim 10
- Walking Speed
- 25
- Swimming Speed
- 10
- Strength Score
- 7
- Dexterity Score
- 18
- Constitution Score
- 11
- Intelligence Score
- 14
- Wisdom Score
- 10
- Charisma Score
- 10
- Saving Throws
- Dexterity, Intelligence
- Skill Proficiencies
- Acrobatics, Deception, Intimidation, Perception, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 45
- Languages
- Aethyrian Common
Small humanoid (ratfolk), neutral
Armor Class 15 (leather armor)
Hit Points 45 (13d6)
Speed 25 ft., swim 10 ft.
- STR
- 7 (−2)
- DEX
- 18 (+4)
- CON
- 11 (+0)
- INT
- 14 (+2)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Saving Throws Dex +6, Int +4
Skills Acrobatics +8, Deception +2, Intimidation +2, Perception +2, Stealth +8
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 2 (450 XP)
Chopper Squad. The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.
Nimbleness. The ratfolk mercenary can move through the space of any Medium or larger creature.
Pack Tactics. The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Packing Heat. If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.
Actions
Multiattack. The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Reactions
Guard the Big Cheese. When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.