Redcap (Tome of Beasts 2023)
- Size
- Medium
- Type
- Fey
- Challenge Rating
- 6
- Source
- Tome of Beasts 2023
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 10
- Constitution Score
- 17
- Intelligence Score
- 11
- Wisdom Score
- 13
- Charisma Score
- 8
- Saving Throws
- Constitution
- Skill Proficiencies
- Athletics, Intimidation
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Sylvan, Undercommon
- Hit Points
- 120
- Condition Immunities
- Charmed, Frightened
- Resistances
- Resistant to Non-Magical Damage
- Languages
- Aethyrian Common, Sylvan, Undercommon
Medium fey, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 11 (+0)
- WIS
- 13 (+1)
- CHA
- 8 (−1)
Saving Throws Con +6
Skills Athletics +8, Intimidation +5
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities False
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan, Undercommon
Challenge 6 (2,300 XP)
Red Cap. The redcap must soak its cap in the blood of a Humanoid that has been dead for no more than 1 hour at least once every 3 days. Every 24 hours past the third day that it goes without soaking its cap in blood in this way, it suffers one level of exhaustion. This exhaustion can be reduced only when the redcap finishes a long rest after soaking its cap in fresh Humanoid blood, which reduces its exhaustion level to 0. If the redcap dies as a result of this exhaustion, it crumbles to dust.
Actions
Multiattack. The redcap makes one Bleeding Bite attack and two Pike attacks.
Bleeding Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bonus Actions
Solid Kick. The redcap kicks a Medium or smaller creature within 5 feet of it. The target must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.