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Rime Worm

Size
Large
Type
Elemental
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Unaligned
Armor Class
15
Speeds
30, burrow 30
Walking Speed
30
Burrowing Speed
30
Strength Score
20
Dexterity Score
14
Constitution Score
19
Intelligence Score
6
Wisdom Score
14
Charisma Score
3
Skill Proficiencies
Stealth
Vision
Darkvision (120ft)
Languages Ref
—
Hit Points
114
Resistances
Immune to Cold Damage

Large elemental, Unaligned


Armor Class 15 (natural armor)

Hit Points 114 (12d10 + 48)

Speed 30 ft., burrow 30 ft.


STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
6 (−2)
WIS
14 (+2)
CHA
3 (−4)

Skills Stealth +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities cold

Condition Immunities False

Senses darkvision 120 ft., passive Perception 12

Languages —

Challenge 6 (2,300 XP)

Amphibious. The rime worm can breathe air and water.

Icy Body. A creature that touches the rime worm or hits it with a melee attack while within 5 feet of it takes 4 (1d8) cold damage.

Snow Camouflage. The rime worm has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Snow Stride. The rime worm can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement.

Actions

Multiattack. The rime worm makes two Rime Tendril attacks. It can replace one attack with a use of Freeze Prey.

Rime Tendril. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) cold damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature and the rime worm doesn't have another creature grappled.

Freeze Prey. One creature grappled by the rime worm must succeed on a DC 15 Constitution saving throw or be petrified in ice for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw.

Black Ice Spray (Recharge 5-6). The rime worm sprays slivers of ice in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. The area then becomes icy, difficult terrain for 1 minute.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.