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Risen Reaver

Size
Large
Type
Undead
Challenge Rating
7
Source
Tome of Beasts
Alignment
Chaotic-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
19
Dexterity Score
16
Constitution Score
20
Intelligence Score
9
Wisdom Score
7
Charisma Score
6
Saving Throws
Dexterity
Skill Proficiencies
Perception
Vision
Darkvision (120ft)
Languages Ref
any languages it knew in life
Hit Points
168

Large undead, chaotic evil


Armor Class 15 (studded leather)

Hit Points 168 (16d10+80)

Speed 40 ft.


STR
19 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
9 (−1)
WIS
7 (−2)
CHA
6 (−2)

Saving Throws Dex +6

Skills Perception +1

Senses darkvision 120 ft., passive Perception 11

Languages any languages it knew in life

Challenge 7 (2,900 XP)

Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.

Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.

Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).

Skitter. The risen reaver can take the Dash action as a bonus action.

Actions

Multiattack. The risen reaver makes three blade attacks.

Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.

Description

A body that might once have been human now has four legs and nightmarishly long, thick arms. What’s worse, its skin has been flayed off, revealing the dead muscle and sinew beneath.
Spirt of War. The risen reaver is an undead born from a warrior fallen on the battlefield. Its body becomes an avatar of combat, with four legs and a pair of long, heavy arms. In the process, it sheds its skin, becoming entirely undead muscle, bone, and sinew.
Absorb Weapons. When risen reavers take form, they absorb all weapons around them. Some of these weapons pierce their bodies, and others become part of the risen reaver’s armament. Their four legs are tipped with blades on which they walk like metallic spiders. Their arms are covered in weaponry infused into their flesh, which they use to crush and flay any living creatures they encounter.
Battle Mad. Risen reavers are battle‑maddened spirits of vengeance and slaughter, obsessed with the chaos of combat that led to their own death. They hunt the living with the sole purpose of killing, and they thrive on violence and murder. As they died, so should others die.
Undead Nature. A risen reaver doesn’t require air, food, drink, or sleep.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.