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Roachling Skirmisher

Size
Small
Type
Humanoid
Challenge Rating
1/4
Source
Tome of Beasts
Alignment
Chaotic-Neutral
Armor Class
13
Speeds
25
Walking Speed
25
Strength Score
10
Dexterity Score
14
Constitution Score
11
Intelligence Score
10
Wisdom Score
9
Charisma Score
8
Saving Throws
Dexterity, Constitution
Skill Proficiencies
Acrobatics, Stealth
Vision
Darkvision (60ft), Tremorsense (10ft)
Languages Ref
Common
Hit Points
7
Languages
Aethyrian Common

Small humanoid (roachling), chaotic neutral


Armor Class 13 (natural armor)

Hit Points 7 (2d6)

Speed 25 ft.


STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
9 (−1)
CHA
8 (−1)

Saving Throws Dex +4, Con +2

Skills Acrobatics +4, Stealth +6

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9

Languages Common

Challenge 1/4 (50 XP)

Resistant. The roachling skirmisher has advantage on Constitution saving throws.

Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The creature is humanoid but disturbingly roachlike. Its legs are too short, its arms too long, its skin is oily, and its back is covered by a carapace. Atop those features sits an incongruously humanlike face.
Combining the worst of human and cockroach qualities, these nimble creatures have a talent for stealth and for fighting dirty. Also known as scuttlers, roachlings are an unpleasant humanoid race—inquisitive and covetous, unclean and ill-mannered—and most other races shun them.
Devious Combatants. Roachlings are skittish and easily frightened, but they aren’t cowards. Rather, they are practical about their weaknesses. They understand survival often depends on remaining unseen and out of reach. Most roachlings prefer to fight only when the chance for victory sits squarely on their side.
They also have a well-deserved reputation for deviousness. Roachlings are adept at skulking, underhanded tactics, and hit‑and-run fighting. Filth and trickery are their most useful tools.
Deeply Paranoid. Because they have long been hunted and persecuted, roachlings are naturally suspicious, and they extend their trust slowly. A deep-rooted paranoia infects the race, and unsurprisingly their paranoia often turns out to be justified.
Fused Carapace. Roachlings have prominent, whip-like antennae, a carapace covering much of their backs, and small spines on their legs and arms. They have short, noticeably bowed legs. Hair is unusual among roachlings, but when present, it’s always oily and dark, pressed flat against the skull.
Roachling coloration varies across tan, yellow, dark brown, and black. Regardless of color, their thick, hardened skin appears shiny and slightly oily although it is dry. Roachlings have an internal skeleton, however, not the exoskeleton of a true insect.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.