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Rust Monster (Monstrous Menagerie)

Size
Medium
Type
Monstrosity
Challenge Rating
1/2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
12
Dexterity Score
12
Constitution Score
12
Intelligence Score
2
Wisdom Score
12
Charisma Score
6
Vision
Darkvision (60ft)
Languages Ref
—
Hit Points
27

Medium monstrosity


Armor Class 15

Hit Points 27 (5d8+5)

Speed 40 ft.


STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
2 (−4)
WIS
12 (+1)
CHA
6 (−2)

Senses darkvision 60 ft., passive Perception 11

Languages —

Challenge 1/2 (100 XP)

Metal Detection. The rust monster can smell metal within 30 feet.

Rust Metal. A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.

Actions

Antennae. The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.

Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Defensive Bite. When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.