Sahuagin Warrior
- Size
- Medium
- Type
- Fiend
- Challenge Rating
- 1/2
- Source
- System Reference Document 5.2.1
- Alignment
- Lawful-Evil
- Armor Class
- 12
- Speeds
- 30, swim 40, climb 15
- Walking Speed
- 30
- Swimming Speed
- 40
- Climbing Speed
- 15
- Strength Score
- 13
- Dexterity Score
- 11
- Constitution Score
- 12
- Intelligence Score
- 12
- Wisdom Score
- 13
- Charisma Score
- 9
- Skill Proficiencies
- Perception
- Vision
- Darkvision (120ft)
- Languages Ref
- Sahuagin
- Hit Points
- 22
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage
- Languages
- Sahuagin
Medium fiend, lawful evil
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., climb 15 ft., swim 40 ft.
- STR
- 13 (+1)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 12 (+1)
- WIS
- 13 (+1)
- CHA
- 9 (−1)
Skills Perception +5
Damage Resistances acid, cold
Senses darkvision 120 ft., passive Perception 15
Languages Sahuagin
Challenge 1/2 (100 XP)
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Stat block from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.