Salamander
- Size
- Large
- Type
- Elemental
- Alignment
- Neutral-Evil
- Armor Class
- 15
- Speeds
- 30
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 15
- Intelligence Score
- 11
- Wisdom Score
- 10
- Charisma Score
- 12
- Vision
- Darkvision (60ft)
- Languages Ref
- Ignan
- Hit Points
- 90
- Condition Immunities
- None
- Resistances
- Resistant to Non-Magical Damage, Immune to Fire Damage
- Languages Prep
- Ignan
- Languages
- Ignan
Large elemental, neutral evil
Armor Class 15 (natural armor)
Hit Points 90 (12d10+24)
Speed 30 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.