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Salt Devil (Tome of Beasts 2023)

Size
Medium
Type
Fiend
Challenge Rating
6
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
13
Constitution Score
18
Intelligence Score
13
Wisdom Score
14
Charisma Score
15
Saving Throws
Dexterity, Constitution, Charisma
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (120ft)
Languages Ref
Common, Gnoll, Infernal, telepathy 120 ft.
Hit Points
93
Condition Immunities
Poisoned
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Aethyrian Common, Gnollish, Infernal, Telepathy (120ft)

Medium fiend, Lawful Evil


Armor Class 13 (natural armor)

Hit Points 93 (11d8 + 44)

Speed 30 ft.


STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)

Saving Throws Dex +4, Con +7, Cha +5

Skills Perception +5, Stealth +4

Damage Vulnerabilities False

Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 15

Languages Common, Gnoll, Infernal, telepathy 120 ft.

Challenge 6 (2,300 XP)

Devil's Sight. Magical darkness doesn't impede the salt devil's darkvision.

Magic Resistance. The salt devil has advantage on saving throws against spells and other magical effects.

Salt-Encrusted Hide. A creature that touches the salt devil or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.

Actions

Multiattack. The salt devil makes two Scimitar attacks and one Water-Draining Claw attack.

Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Water-Draining Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is a creature that isn't a Construct or Undead, it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Plants, Oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also suffers one level of exhaustion.

Teleport (3/Day). The salt devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Summon Devil (1/Day). The salt devil magically calls 1d4 gnolls that are Fiends with the salt devil's damage resistances and immunities. The salt devil has a 25 percent chance of calling one salt devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.