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Sarcophagus Slime (Tome of Beasts 2023)

Size
Medium
Type
Undead
Challenge Rating
5
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
11
Speeds
20
Walking Speed
20
Strength Score
14
Dexterity Score
12
Constitution Score
18
Intelligence Score
3
Wisdom Score
12
Charisma Score
12
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Stealth
Vision
Blindsight (60ft)
Languages Ref
—
Hit Points
102
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Poisoned, Prone
Resistances
Resistant to Acid Damage, Resistant to Necrotic Damage, Immune to Poison Damage

Medium undead, Neutral Evil


Armor Class 11

Hit Points 102 (12d8 + 48)

Speed 20 ft.


STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
3 (−4)
WIS
12 (+1)
CHA
12 (+1)

Saving Throws Wis +4, Cha +4

Skills Stealth +4

Damage Vulnerabilities False

Damage Resistances acid, necrotic

Damage Immunities poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11

Languages —

Challenge 5 (1,800 XP)

Amorphous. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.

Undead Nature. The sarcophagus slime doesn't require air, food, drink, or sleep.

Actions

Multiattack. The sarcophagus slime can use its Frightful Presence. It then makes two Slam attacks. It can replace one Slam attack with a use of Corrupting Gaze.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) acid damage.

Corrupting Gaze. One creature the sarcophagus slime can see within 30 feet of it must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A Humanoid slain by this effect rises 24 hours later as a sarcophagus slime, unless the Humanoid is restored to life or its body is destroyed.

Frightful Presence. Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.