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Sasori Fukurowashi

Size
Medium
Type
Fey
Challenge Rating
9
Source
Tome of Beasts 2
Alignment
Neutral-Good
Armor Class
17
Speeds
40, fly 80, climb 20
Walking Speed
40
Climbing Speed
20
Flying Speed
80
Strength Score
17
Dexterity Score
19
Constitution Score
15
Intelligence Score
11
Wisdom Score
21
Charisma Score
19
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception, Stealth
Vision
True Sight (60ft))
Languages Ref
Common, Sylvan
Hit Points
123
Condition Immunities
Exhaustion 1, Poisoned
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Aethyrian Common, Sylvan

Medium fey (kami), neutral good


Armor Class 17 (natural armor)

Hit Points 123 (19d8+38)

Speed 40 ft., climb 20 ft., fly 80 ft.


STR
17 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
11 (+0)
WIS
21 (+5)
CHA
19 (+4)

Saving Throws Dex +8, Wis +9

Skills Perception +9, Stealth +8

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses truesight 60 ft., passive Perception 19

Languages Common, Sylvan

Challenge 9 (5,000 XP)

Ethereal Jaunt. As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Flyby. The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance. The kami has advantage on saving throws against spells and other magical effects

Keen Hearing and Sight. The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Description

A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Horn-like feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, “Are you lost? Do you need aid?”_
Sasori fukurōwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life.
Friendly Protectors. Unlike others of their kind, these kami are not found near specific shrines, and they can’t be summoned. The sasori fukurōwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don’t defile natural environments.
Nocturnal. They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way.
Immortal Spirit Nature. The kami doesn’t require food, drink, or sleep.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.