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Satyr

Size
Medium
Type
Fey
Alignment
Chaotic-Neutral
Armor Class
14
Speeds
40
Strength Score
12
Dexterity Score
16
Constitution Score
11
Intelligence Score
12
Wisdom Score
10
Charisma Score
14
Skill Proficiencies
Perception, Performance, Stealth
Vision
Normal
Languages Ref
Common, Elvish, Sylvan
Hit Points
31
Languages Prep
Aethyrian Common, Elvish, Sylvan
Languages
Aethyrian Common, Elvish, Sylvan

Medium fey, chaotic neutral


Armor Class 14 (leather armor)

Hit Points 31 (7d8)

Speed 40 ft.


STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)

Skills Perception +2, Performance +6, Stealth +5

Senses passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 1/2 (100 XP)

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.