Satyr
- Size
- Medium
- Type
- Fey
- Alignment
- Chaotic-Neutral
- Armor Class
- 14
- Speeds
- 40
- Strength Score
- 12
- Dexterity Score
- 16
- Constitution Score
- 11
- Intelligence Score
- 12
- Wisdom Score
- 10
- Charisma Score
- 14
- Skill Proficiencies
- Perception, Performance, Stealth
- Vision
- Normal
- Languages Ref
- Common, Elvish, Sylvan
- Hit Points
- 31
- Languages Prep
- Aethyrian Common, Elvish, Sylvan
- Languages
- Aethyrian Common, Elvish, Sylvan
Medium fey, chaotic neutral
Armor Class 14 (leather armor)
Hit Points 31 (7d8)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 12 (+1)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Perception +2, Performance +6, Stealth +5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.