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Sazakan

Size
Medium
Type
Elemental
Challenge Rating
8
Source
Tome of Beasts 3
Alignment
Lawful-Neutral
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
17
Dexterity Score
14
Constitution Score
16
Intelligence Score
11
Wisdom Score
18
Charisma Score
9
Skill Proficiencies
Perception
Languages Ref
Aquan, Common, Giant
Hit Points
142
Condition Immunities
Exhaustion 1, Paralyzed, Petrified, Poisoned
Languages
Aquan, Aethyrian Common, Giant

Medium elemental, lawful neutral


Armor Class 16 (natural armor)

Hit Points 142 (19d8+57)

Speed 30 ft.


STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
9 (−1)

Skills Perception +4

Damage Resistances nonmagic B/P/S attacks

Condition Immunities exhaustion, paralyzed, petrified, poisoned

Senses blindsight 30', darkvision 60', passive Perception 17

Languages Aquan, Common, Giant

Challenge 8 (3,900 XP)

Blizzard Heart. Nearby weather responds to the sazakan's desires. At the start of each hr sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except sazakan can't change wind conditions change immediately and sazakan can never make it warm hot or unbearable heat.

Icy Nature. Infused with elemental power requires only half the amount of air food and drink a Humanoid of its size needs.

Wintry Aura. At the start of each of the sazakan's turns each creature within 5 ft. of it takes 7 (2d6) cold.

Actions

Multiattack. Three Icy Wind Lash attacks.

Icy Wind Lash. Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 60' one target 8 (1d8+4) slashing damage + 7 (2d6) cold. If sazakan scores a critical hit target is restrained by ice until end of its next turn.

Ice Whirlwind (Recharge 5-6). Surrounds itself in icy wind. Each creature within 10 ft. of it: 28 (8d6) cold and pushed up to 15 ft. from sazakan and knocked prone (DC 15 Str half damage and not pushed/knocked prone). If save fails by 5+ creature is also restrained as its limbs become encased in ice. Creature including encased creature can break encased creature free via DC 15 Str check. Encased creature also freed if it takes fire damage.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.