Scitalis
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 20, swim 30
- Walking Speed
- 20
- Swimming Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 2
- Wisdom Score
- 18
- Charisma Score
- 3
- Saving Throws
- Constitution, Wisdom, Charisma
- Skill Proficiencies
- Perception
- Vision
- Blindsight (10ft)
- Languages Ref
- -
- Hit Points
- 58
- Resistances
- Resistant to Cold Damage
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 58 (9d10+9)
Speed 20 ft., swim 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 2 (−4)
- WIS
- 18 (+4)
- CHA
- 3 (−4)
Saving Throws Con +3, Wis +6, Cha +2
Skills Perception +6
Damage Resistances cold
Senses blindsight 10 ft., passive Perception 16
Languages -
Challenge 2 (450 XP)
Magic Resistance. The scitalis has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) poison damage.
Stunning Scales. Each creature of the scitalis' choice that is within 60 feet of the scitalis and can see it must succeed on a DC 14 Wisdom saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the scitalis' Stunning Scales for the next 24 hours.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.