Scorchrunner Jackal
- Size
- Medium
- Type
- Monstrosity
- Challenge Rating
- 1
- Source
- Tome of Beasts 3
- Alignment
- Unaligned
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 9
- Dexterity Score
- 16
- Constitution Score
- 12
- Intelligence Score
- 4
- Wisdom Score
- 14
- Charisma Score
- 10
- Saving Throws
- Dexterity, Wisdom
- Skill Proficiencies
- Perception
- Languages Ref
- —
- Hit Points
- 38
- Resistances
- Immune to Fire Damage
Medium monstrosity, unaligned
Armor Class 13
Hit Points 38 (7d8+7)
Speed 30 ft.
- STR
- 9 (−1)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 4 (−3)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Saving Throws Dex +5, Wis +4
Skills Perception +2
Damage Immunities fire
Senses passive Perception 14
Languages —
Challenge 1 (200 XP)
Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.
Actions
Multiattack. Two Bite or Flame Ray attacks.
Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
Bonus Actions
Daylight Skirmish. While in sunlight the jackal takes the Dash or Dodge action.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.