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Scorchrunner Jackal

Size
Medium
Type
Monstrosity
Challenge Rating
1
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
9
Dexterity Score
16
Constitution Score
12
Intelligence Score
4
Wisdom Score
14
Charisma Score
10
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
38
Resistances
Immune to Fire Damage

Medium monstrosity, unaligned


Armor Class 13

Hit Points 38 (7d8+7)

Speed 30 ft.


STR
9 (−1)
DEX
16 (+3)
CON
12 (+1)
INT
4 (−3)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Dex +5, Wis +4

Skills Perception +2

Damage Immunities fire

Senses passive Perception 14

Languages —

Challenge 1 (200 XP)

Day Hunter. When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.

Actions

Multiattack. Two Bite or Flame Ray attacks.

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.

Flame Ray. Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.

Bonus Actions

Daylight Skirmish. While in sunlight the jackal takes the Dash or Dodge action.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.