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Scorpion Cultist

Size
Medium
Type
Humanoid
Challenge Rating
1/2
Source
Tome of Beasts
Alignment
Neutral
Armor Class
13
Speeds
30
Walking Speed
30
Strength Score
11
Dexterity Score
14
Constitution Score
15
Intelligence Score
10
Wisdom Score
13
Charisma Score
10
Skill Proficiencies
Deception, Perception, Stealth
Languages Ref
Common
Hit Points
19
Resistances
Resistant to Poison Damage
Languages
Aethyrian Common

Medium humanoid (any race), neutral


Armor Class 13 (leather armor)

Hit Points 19 (3d8+6)

Speed 30 ft.


STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)

Skills Deception +2, Perception +3, Stealth +4

Damage Resistances poison

Senses passive Perception 13

Languages Common

Challenge 1/2 (100 XP)

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Actions

Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.