Scorpion Cultist
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Tome of Beasts
- Alignment
- Neutral
- Armor Class
- 13
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 11
- Dexterity Score
- 14
- Constitution Score
- 15
- Intelligence Score
- 10
- Wisdom Score
- 13
- Charisma Score
- 10
- Skill Proficiencies
- Deception, Perception, Stealth
- Languages Ref
- Common
- Hit Points
- 19
- Resistances
- Resistant to Poison Damage
- Languages
- Aethyrian Common
Medium humanoid (any race), neutral
Armor Class 13 (leather armor)
Hit Points 19 (3d8+6)
Speed 30 ft.
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 10 (+0)
Skills Deception +2, Perception +3, Stealth +4
Damage Resistances poison
Senses passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.