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Scorpionfolk Imperator

Size
Large
Type
Monstrosity
Challenge Rating
5
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
14
Dexterity Score
12
Constitution Score
14
Intelligence Score
18
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Perception, Stealth, Survival, Arcana, History, Religion
Languages Ref
Common, Scorpionfolk
Hit Points
52
Languages
Aethyrian Common

Large monstrosity


Armor Class 15

Hit Points 52 (7d10+14)

Speed 40 ft.


STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
10 (+0)

Skills Arcana +2, History +2, Perception +2, Religion +2, Stealth +3, Survival +2

Senses passive Perception 12

Languages Common, Scorpionfolk

Challenge 5 (1,800 XP)

Spellcasting. The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14
+6 to hit with spell attacks). It has the following cleric and wizard spells prepared:
Cantrips (at will): light
sacred flame
1st-level (4 slots): create or destroy water
healing word
2nd-level (3 slots): burning gust of wind
lesser restoration
3rd-level (2 slots): major image
venomous fireball

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Sacred Flame (Cantrip; V, S). One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.

Cure Wounds (1st-Level; V, S). The imperator touches a willing living creature restoring 8 (1d8 + 4) hit points to it.

Burning Gust of Wind (2nd-Level: V, S, M). A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action.

Venomous Fireball (3rd-Level; V, S, M). Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn.

Bonus Actions

Sting. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.