Scorpionfolk
- Size
- Large
- Type
- Monstrosity
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 14
- Dexterity Score
- 12
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 10
- Skill Proficiencies
- Perception, Stealth, Survival
- Languages Ref
- Common, Scorpionfolk
- Hit Points
- 52
- Languages
- Aethyrian Common
Large monstrosity
Armor Class 15
Hit Points 52 (7d10+14)
Speed 40 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Perception +2, Stealth +3, Survival +2
Senses passive Perception 12
Languages Common, Scorpionfolk
Challenge 3 (700 XP)
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Sting. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.