Seahorse, Giant
- Size
- Large
- Type
- Beast
- Challenge Rating
- 1/2
- Source
- Black Flag SRD
- Armor Class
- 13
- Speeds
- 0, swim 40
- Walking Speed
- 0
- Swimming Speed
- 40
- Strength Score
- 12
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 12
- Charisma Score
- 4
- Languages Ref
- -
- Hit Points
- 25
Large beast
Armor Class 13 (natural armor)
Hit Points 25
Speed 0 ft., swim 40 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 12 (+1)
- CHA
- 4 (−3)
Senses -
Languages -
Challenge 1/2 (100 XP)
Charge. If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.
Underwater Camouflage. The seahorse's Stealth is 19 while underwater.
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.
Bonus Actions
Grasping Tail. The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.