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Seahorse, Giant

Size
Large
Type
Beast
Challenge Rating
1/2
Source
Black Flag SRD
Armor Class
13
Speeds
0, swim 40
Walking Speed
0
Swimming Speed
40
Strength Score
12
Dexterity Score
14
Constitution Score
10
Intelligence Score
2
Wisdom Score
12
Charisma Score
4
Languages Ref
-
Hit Points
25

Large beast


Armor Class 13 (natural armor)

Hit Points 25

Speed 0 ft., swim 40 ft.


STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
4 (−3)

Senses -

Languages -

Challenge 1/2 (100 XP)

Charge. If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.

Underwater Camouflage. The seahorse's Stealth is 19 while underwater.

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.

Bonus Actions

Grasping Tail. The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.