Serpentine Lamia
- Size
- Medium
- Type
- Monstrosity
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- 30, swim 20, climb 20
- Walking Speed
- 30
- Swimming Speed
- 20
- Climbing Speed
- 20
- Strength Score
- 12
- Dexterity Score
- 15
- Constitution Score
- 11
- Intelligence Score
- 8
- Wisdom Score
- 13
- Charisma Score
- 15
- Skill Proficiencies
- Deception, Intimidation
- Vision
- Darkvision (60ft)
- Languages Ref
- Abyssal, Common
- Hit Points
- 36
- Languages
- Abyssal, Aethyrian Common
Medium monstrosity, neutral evil
Armor Class 13 (leather armor)
Hit Points 36 (8d8)
Speed 30 ft., climb 20 ft., swim 20 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 8 (−1)
- WIS
- 13 (+1)
- CHA
- 15 (+2)
Skills Deception +6, Intimidation +6
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Common
Challenge 1 (200 XP)
Seductive Gaze. When a humanoid that can see the serpentine lamia's eyes starts its turn within 30 feet of the serpentine lamia, the serpentine lamia can force it to make a DC 13 Charisma saving throw if the serpentine lamia isn't incapacitated and can see the creature. If the creature fails, it is charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the serpentine lamia's Seductive Gaze for the next 24 hours.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the serpentine lamia until the start of its next turn, when it can avert its eyes again. If the creature looks at the serpentine lamia in the meantime, it must immediately make the save.
Serpent Strike. The serpentine lamia has advantage on attack rolls against a creature it has surprised, or that is charmed by it or its allies.
Snake Body. The serpentine lamia has advantage on saving throws and ability checks against being knocked prone.
Actions
Multiattack. The serpentine lamia makes two attacks, only one of which can be a constrict attack.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the serpentine lamia can't constrict another target.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.