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Servant of the Vine

Size
Medium
Type
Humanoid
Challenge Rating
6
Source
Creature Codex
Alignment
Chaotic-Neutral
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
15
Constitution Score
11
Intelligence Score
13
Wisdom Score
16
Charisma Score
14
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Medicine, Perception, Persuasion
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Sylvan
Hit Points
72
Languages
Aethyrian Common, Elvish, Sylvan

Medium humanoid (elf), chaotic neutral


Armor Class 16 (breastplate)

Hit Points 72 (16d8)

Speed 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
11 (+0)
INT
13 (+1)
WIS
16 (+3)
CHA
14 (+2)

Saving Throws Wis +6, Cha +5

Skills Medicine +6, Perception +6, Persuasion +5

Senses darkvision 60 ft., passive Perception 16

Languages Common, Elvish, Sylvan

Challenge 6 (2,300 XP)

Fey Ancestry. The servant has advantage on saving throws against being charmed, and magic can't put the servant to sleep.

Inspire Artistry (3/Day). The servant of the vine selects up to 6 creatures within 50 feet and grants them advantage to Dexterity (Acrobatics), Dexterity (Sleight of Hand), or Charisma (Performance) checks. The servant of the vine chooses which skill for each recipient.

Spellcasting. The servant of the vine is an 11th-level spellcaster. Its primary spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy
1st level (4 slots): bless, create or destroy water (creates or destroys wine; wine created this way evaporates after 1 day), cure wounds, sanctuary
2nd level (3 slots): hold person, lesser restoration, protection from poison
3rd level (3 slots): bestow curse, dispel magic
4th level (3 slots): guardian of faith, freedom of movement
5th level (2 slots): contagion
6th level (1 slot): harm, heal

Actions

Multiattack. The servant makes three drunken slash attacks.

Drunken Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Stuporous Breath (Recharge 5-6). The servant of the vine exhales potent fumes in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and falls asleep, remaining unconscious for 1 minute. On a success, a creature takes half the damage but doesn't fall asleep. The unconscious target awakens if it takes damage or another creature takes an action to wake it. When the creature wakes, it is poisoned until it finishes a short or long rest. The breath has no effect on constructs or undead.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.