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Shadow Beast (Tome of Beasts 2023)

Size
Medium
Type
Fey
Challenge Rating
7
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
6
Dexterity Score
20
Constitution Score
17
Intelligence Score
14
Wisdom Score
14
Charisma Score
19
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Umbral, Void Speech
Hit Points
112
Condition Immunities
Exhaustion 1, Grappled, Paralyzed, Petrified, Poisoned, Restrained
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage
Languages
Aethyrian Common, Elvish

Medium fey, Chaotic Evil


Armor Class 15

Hit Points 112 (15d8 + 45)

Speed 40 ft.


STR
6 (−2)
DEX
20 (+5)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Con +6, Wis +5

Skills Stealth +8

Damage Vulnerabilities False

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities False

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained

Senses darkvision 60 ft., passive Perception 12

Languages Common, Elvish, Umbral, Void Speech

Challenge 7 (2,900 XP)

Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance. The shadow beast has advantage on saving throws against spells and other magical effects.

Shadow Weapons. The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).

Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shadow beast makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Frightful Shadows (Recharge 5-6). The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.