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Shadow Blight

Size
Small
Type
Plant
Challenge Rating
1
Source
Creature Codex
Alignment
Neutral-Evil
Armor Class
13
Speeds
40
Walking Speed
40
Strength Score
13
Dexterity Score
15
Constitution Score
16
Intelligence Score
5
Wisdom Score
16
Charisma Score
3
Skill Proficiencies
Stealth
Vision
Blindsight (60ft)
Languages Ref
-
Hit Points
65
Condition Immunities
Blinded, Deafened
Resistances
Vulnerable to Fire Damage, Resistant to Cold Damage, Resistant to Necrotic Damage

Small plant, neutral evil


Armor Class 13 (natural armor)

Hit Points 65 (10d6+30)

Speed 40 ft.


STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
5 (−3)
WIS
16 (+3)
CHA
3 (−4)

Skills Stealth +4

Damage Vulnerabilities fire

Damage Resistances cold, necrotic

Condition Immunities blinded, deafened

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages -

Challenge 1 (200 XP)

False Appearance. While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.

Actions

Frozen Shadow Tendril. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.

Animate Plants (Recharges after a Short or Long Rest). The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.