Shadow Blight
- Size
- Small
- Type
- Plant
- Challenge Rating
- 1
- Source
- Creature Codex
- Alignment
- Neutral-Evil
- Armor Class
- 13
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 13
- Dexterity Score
- 15
- Constitution Score
- 16
- Intelligence Score
- 5
- Wisdom Score
- 16
- Charisma Score
- 3
- Skill Proficiencies
- Stealth
- Vision
- Blindsight (60ft)
- Languages Ref
- -
- Hit Points
- 65
- Condition Immunities
- Blinded, Deafened
- Resistances
- Vulnerable to Fire Damage, Resistant to Cold Damage, Resistant to Necrotic Damage
Small plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 65 (10d6+30)
Speed 40 ft.
- STR
- 13 (+1)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 5 (−3)
- WIS
- 16 (+3)
- CHA
- 3 (−4)
Skills Stealth +4
Damage Vulnerabilities fire
Damage Resistances cold, necrotic
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages -
Challenge 1 (200 XP)
False Appearance. While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.
Actions
Frozen Shadow Tendril. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.
Animate Plants (Recharges after a Short or Long Rest). The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.