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Shadow Demon

Size
Medium
Type
Fiend
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
30, fly 50
Walking Speed
30
Flying Speed
50
Strength Score
5
Dexterity Score
16
Constitution Score
10
Intelligence Score
12
Wisdom Score
14
Charisma Score
16
Saving Throws
Dexterity, Constitution, Charisma
Skill Proficiencies
Stealth
Vision
Darkvision (120ft)
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
45
Condition Immunities
Charmed, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Resistances
Vulnerable to Radiant Damage, Resistant to Acid Damage, Resistant to Fire Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Lightning Damage, Immune to Necrotic Damage, Immune to Poison Damage
Languages
Abyssal, Telepathy (120ft)

Medium fiend


Armor Class 13

Hit Points 45 (10d8)

Speed 30 ft., fly 50 ft.


STR
5 (−3)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Dex +5, Con +2, Cha +5

Skills Stealth +5

Damage Vulnerabilities radiant

Damage Resistances acid, fire, thunder; damage from nonmagical weapons

Damage Immunities cold, lightning, necrotic, poison

Condition Immunities charmed, fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal, telepathy 120 ft.

Challenge 4 (1,100 XP)

Chaotic Evil. The demon radiates a Chaotic and Evil aura.

Incorporeal. The demon can move through creatures and objects. It takes 3 (1d6) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Perception checks that rely on sight.

Actions

Darken Light. The demon magically targets a nonmagical flame or an area of magical light created by a 2nd-level or lower spell slot within 60 feet. Any area of bright light created by the light source instead casts dim light for 10 minutes.

Replace Shadow. The demon targets a humanoid within 5 feet that is in dim light and can't see the demon. The target makes a DC 13 Constitution saving throw. On a success the target is aware of the demon. On a failure the target is unaware of the demon the target no longer casts a natural shadow and the demon magically takes on the shape of the targets shadow appearing indistinguishable from a natural shadow except when it attacks. The demon shares the targets space and moves with the target. When the demon is dealt damage while sharing the targets space it takes half the damage (rounded down) and the other half is dealt to the target. The effect ends when the target drops to 0 hit points the demon no longer shares the targets space the demon or target is affected by dispel evil and good or a similar effect or the demon begins its turn in an area of sunlight.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) cold damage.

Bonus Actions

Shadow Sneak. The demon takes the Hide action even if obscured only by dim light or darkness.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.