Shadow Dragon Wyrmling
- Size
- Medium
- Type
- Dragon
- Challenge Rating
- 3
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 16
- Speeds
- 30, fly 60, swim 30, climb 30
- Walking Speed
- 30
- Swimming Speed
- 30
- Climbing Speed
- 30
- Flying Speed
- 60
- Strength Score
- 14
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Skill Proficiencies
- Deception, Insight, Nature, Perception, Stealth
- Vision
- Darkvision (120ft)
- Languages Ref
- Draconic
- Hit Points
- 52
- Condition Immunities
- Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained
- Resistances
- Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
- Languages
- Draconic
Medium dragon
Armor Class 16
Hit Points 52 (8d8+16)
Speed 30 ft., climb 30 ft., fly 60 ft., swim 30 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Deception +4, Insight +2, Nature +2, Perception +2, Stealth +4
Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Challenge 3 (700 XP)
Evil. The dragon radiates an Evil aura.
Incorporeal Movement. The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.
Anguished Breath (Recharge 5-6). The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.