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Shadow Fey Duelist

Size
Medium
Type
Humanoid
Challenge Rating
6
Source
Tome of Beasts
Alignment
Lawful-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
13
Dexterity Score
20
Constitution Score
14
Intelligence Score
13
Wisdom Score
12
Charisma Score
16
Saving Throws
Strength, Constitution, Wisdom, Charisma
Skill Proficiencies
Arcana, Deception, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Umbral
Hit Points
117
Languages
Aethyrian Common, Elvish

Medium humanoid (elf), lawful evil


Armor Class 17 (studded leather)

Hit Points 117 (18d8+36)

Speed 30 ft.


STR
13 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)

Saving Throws Str +8, Con +5, Wis +4, Cha +6

Skills Arcana +4, Deception +6, Perception +4, Stealth +8

Senses darkvision 60 ft., passive Perception 14

Languages Common, Elvish, Umbral

Challenge 6 (2,300 XP)

Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

3/day: misty step (when in shadows, dim light, or darkness only)

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Multiattack. The shadow fey makes two rapier attacks. If it has a dagger drawn, it can also make one dagger attack.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage, and a target creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A poisoned creature repeats the save at the end of each of its turns, ending the effect on a success.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.

Reactions

Parry. The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.