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Shadow Fey Enchantress

Size
Medium
Type
Humanoid
Challenge Rating
7
Source
Tome of Beasts
Alignment
Lawful-Evil
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
10
Dexterity Score
15
Constitution Score
14
Intelligence Score
12
Wisdom Score
17
Charisma Score
18
Saving Throws
Dexterity, Wisdom, Charisma
Skill Proficiencies
Arcana, Deception, Perception, Persuasion, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Umbral
Hit Points
123
Languages
Aethyrian Common, Elvish

Medium humanoid (shadow fey), lawful evil


Armor Class 16 (breastplate)

Hit Points 123 (19d8+38)

Speed 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws Dex +5, Wis +6, Cha +7

Skills Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5

Senses darkvision 60 ft., passive Perception 16

Languages Common, Elvish, Umbral

Challenge 7 (2,900 XP)

Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put her to sleep.

Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. She can cast the following spells innately, requiring no material components.

4/day: misty step (when in shadows, dim light, or darkness only)

Spellcasting. the shadow fey is a 10th-level spellcaster. Her spellcasting ability is Charisma (save DC 15, +7 to hit with spell attacks). She knows the following bard spells.

cantrips (at will): blade ward, friends, message, vicious mockery

1st level (4 slots): bane, charm person, faerie fire

2nd level (3 slots): enthrall, hold person

3rd level (3 slots): conjure fey, fear, hypnotic pattern

4th level (3 slots): confusion, greater invisibility, phantasmal killer

5th level (2 slots): animate objects, dominate person, hold monster

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Multiattack. The shadow fey makes two rapier attacks.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 17 (5d6) psychic damage.

Beguiling Whispers (recharge 5-6). The shadow fey speaks sweet words to a creature she can see within 60 feet, that can hear the enchantress. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws made to resist spells cast by the enchantress.

Leadership (recharges after a Short or Long Rest). The enchantress can utter a special command or warning to a creature she can see within 30 feet of her. The creature must not be hostile to the enchantress and it must be able to hear (the command is inaudible to all but the target creature). For 1 minute, the creature adds a d4 to its attack rolls and saving throws. A creature can benefit from only one enchantress's Leadership at a time. This effect ends if the enchantress is incapacitated.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.