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Shadow Fey Guardian

Size
Large
Type
Humanoid
Challenge Rating
4
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
15
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
16
Intelligence Score
6
Wisdom Score
14
Charisma Score
8
Saving Throws
Strength, Constitution
Skill Proficiencies
Athletics, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Elvish, Umbral
Hit Points
110
Condition Immunities
Charmed, Frightened
Languages
Aethyrian Common, Elvish

Large humanoid (elf), neutral evil


Armor Class 15 (chain shirt)

Hit Points 110 (13d10+39)

Speed 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (−2)
WIS
14 (+2)
CHA
8 (−1)

Saving Throws Str +6, Con +5

Skills Athletics +6, Perception +4

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 14

Languages Common, Elvish, Umbral

Challenge 4 (1,100 XP)

Fey Ancestry. The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep

Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.

1/day: misty step (when in shadows, dim light, or darkness only)

Shadow's Vigil. The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.

Actions

Multiattack. The shadow fey makes two pike attacks.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Reactions

Protect. The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.